After a long time of slowly chipping away and fully restarting this project, I've gotten it to a point where I can happily set it down and call it done. While I didn't quite get the presentation I was originally after, all the mistakes and bumps in the road provided a valuable learning experience.
Modeled in Maya, High res sculpted in Zbrush, Baked in Marmoset Toolbag & Substance painter, materials in substance, and all assembled in UE5.
Based off art by kemineko on twitter!